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DXVK 1.5 Released, Now Includes D9VK (Support For D3D9)

DXVK 1.5 has been released today and starting with this version, D9VK is now part of DXVK. The new version also brings HUD improvements and bug fixes.

DXVK, a Vulkan-based Direct3D translation layer, supported D3D11 and D3D10 until this release, but with the merge of D9VK, DXVK now has Direct3D 9 (D3D9) support out of the box. This means that DXVK now allows running 3D applications and games (via Wine) that use Direct3D 9 directly, without having to use D9VK separately.

DXVK 1.5 also brings some D9VK corrections on top of the latest D9VK 0.40.1 version, like some fixes for memory and resource leaks in state blocks, deletion and device resetting, and a fix for the black screen issue happening with some drivers on Dark Souls: Prepare to Die Edition.

DXVK HUD Overwatch
The complete DXVK 1.5 HUD showing various info in Overwatch

The HUD has also seen some improvements in this release:

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